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Index (alphabetisch) der Logic-Funktionen H-Z

  • Index: H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
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Parameter Kurzbeschreibung Thema G(lobal) L(okal)

H

Funktion Parameter Kurzbeschreibung Thema G L
HasAutomaticWeapon
HasSlotAutomaticWeapon
HasWeaponSlot
HealEntity
HireEntertainer (_entityType, _player, _x, _y) Erstellt einen Gaukler an der Position und schickt ihn zum Marktplatz des Spielers. Handel
HireMerchant
HurtEntity (_entity, _amount) Zieht der Einheit Lebensenergie ab. Einheiten

I

Funktion Parameter Kurzbeschreibung Thema G L
InitWeatherEventFromMonth
InteractiveObjectAddCosts
InteractiveObjectAddRewards
InteractiveObjectClearCosts
InteractiveObjectClearRewards
InteractiveObjectGetAvailability
InteractiveObjectGetCostGoldCartType
InteractiveObjectGetCostResourceCartType
InteractiveObjectGetCosts
InteractiveObjectGetEffectiveCosts
InteractiveObjectGetInteractionDistance
InteractiveObjectGetPlayerIDHandling
InteractiveObjectGetPlayerState
InteractiveObjectGetReplacingEntityType
InteractiveObjectGetRewardGoldCartType
InteractiveObjectGetRewardResourceCartType
InteractiveObjectGetRewards
InteractiveObjectGetSpecificPlayerID
InteractiveObjectGetTimeToOpen
InteractiveObjectHasPlayerEnoughSpaceForRewards
InteractiveObjectSetAvailability
InteractiveObjectSetCostGoldCartType
InteractiveObjectSetCostResourceCartType
InteractiveObjectSetInteractionDistance
InteractiveObjectSetPlayerIDHandling
InteractiveObjectSetPlayerState
InteractiveObjectSetReplacingEntityType
InteractiveObjectSetRewardGoldCartType
InteractiveObjectSetRewardResourceCartType
InteractiveObjectSetSpecificPlayerID
InteractiveObjectSetTimeToOpen
IsAnyEntertainerOnTheMarketplace
IsAttachedToWarMachine
IsAttacking
IsAutoFillActive
IsAutoProductionEnabled
IsAutoProductionPossible
IsBored
IsBuilding
IsBuildingActive
IsBuildingAutomaticallyUpgradable
IsBuildingBeingKnockedDown
IsBuildingBeingUpgraded
IsBuildingCurrentlyReplaced
IsBuildingStoppable
IsBuildingStopped
IsBuildingUpgradable
IsBurning
IsCartUnderConstruction
IsConstructionComplete
IsEffectRegistered
IsEntertainer
IsEntertainerTrader
IsEntityAlive
IsEntityDefendingWall
IsEntityDestroyed
IsEntityInCategory
IsEntityMoving
IsEntityOnWall
IsEntityTypeInCategory
IsFarmAnimalIll
IsFarmAnimalInPasture
IsFestivalActive
IsFighting
IsFireAlarmActiveAtBuilding
IsGate
IsGateInAutomaticMode
IsGateOpen
IsGoodLocked
IsGoodMerchant
IsGoodTrader
IsIll
IsInMourning
IsInteractiveObject
IsKidnapingSpouse
IsKnight
IsLeader
IsMapPositionExplored
IsMercenaryBuilding
IsMercenaryTrader
IsMerchantOpened
IsNeedActive
IsNeedAttention
IsNeedCritical
IsPlayerEntityInArea
IsPlayerEntityOfCategoryInArea
IsPlayerInGame
IsPrecipitationSnow
IsRepairAlarmActiveAtBuilding
IsReplaceableBuilding
IsResoureMerchant
IsRoadAtPosition
IsSermonActive
IsSettler
IsSiegeEngineUnderConstruction
IsSpouse
IsStarving
IsStationaryDefending
IsTaxCollectionActive
IsTaxCollector
IsTrailAtPosition
IsTrapInAutomaticMode
IsValidTerritoryID
IsWall
IsWallDefendedByBattalion
IsWallMountedByBattalion
IsWallSegment
IsWeaponCurrentlyDelivered
IsWeatherChangeActive
IsWeatherEventActive
IsWorker

K

L

M

Funktion Parameter Kurzbeschreibung Thema G L
MakeBuildingIll
MakeCarnivoresHungry
MakeFarmAnimalIll
MakeSettlerIll
ModifyOrderOfResourceReservationCategories
ModifyTraderOffer
MoveEntity
MoveSettler ( _entityID, _posX, _posY) Bewegt einen Siedler zu den Zielkoordinaten. Entitäten

O

Funktion Parameter Kurzbeschreibung Thema G L
OnAvalancheLaunched

P

Q

R

S

Funktion Parameter Kurzbeschreibung Thema G L
SaveWaterFlow
SendThiefDeliverToCastle
SendThiefStealBuilding
SetAnimalMigration
SetAnimalTerritoryCenter
SetBuildingEarnings
SetBuildingSubAnim
SetBuildingWealthGoodState
SetClimateZone
SetCurrentDeflation
SetCurrentInflation
SetCurrentPrice
SetDiplomacyState
SetDurationOfWeatherChange
SetEntityAnimation
SetEntityExplorationRange
SetEntityFaceFXAnimation
SetEntityInvulnerabilityFlag
SetEntityName
SetEntityScriptingValue
SetEntitySelectableFlag
SetEntityUserControlFlag
SetExplorationStatus
SetForceGetSpouseAtFestivalFlag
SetGlobalInvulnerability
SetGoodLockState
SetKnightTitle (_PlayerID, _KnightTitle) Setzt bei Aufruf den Angegebenen Ritter Titel. Bei Knight Title muss der entsprechende Wert aus dem Table KnightTitles hin. Rittertitel
SetLuxuryGoodState
SetModel
SetModelAndAnimSet
SetMonthOffset
SetNeedActive
SetNeedActiveForAllBuildings
SetNeedAttentionThreshold
SetNeedCriticalThreshold
SetNeedState
SetOnScreenInformation
SetOptionalHuntableState
SetPlayerName
SetPrimaryKnightID
SetQuestPosition
SetQuestType
SetRallyPoint
SetRectangleAreaDefinitionCacheSize
SetResourceDoodadGoodAmount
SetShallowWaterFloodFlag
SetShareExplorationWithPlayerFlag
SetSpeedFactor
SetSubQuestDoneFlag
SetTaskList
SetTaxationLevel
SetTerrainNodeHeight
SetTerrainNodeType
SetTerrainVertexColor
SetTerritoryPlayerID
SetTerritoryPrice
SetTraderPlayerState
SetupGfxSet
SetUpgradableBuildingState
SetVisible
SetWeatherOffset
SoldierGetLeaderEntityID
SpawnEntityInBuilding
SpawnParticleEffect
StartFestival ( _PlayerId, _FestivalIndex) Startet ein Fest bei einem KI spieler.
StartRain
StartSermon
StartSnow
StartTheatrePlay
StartTradeGoodGathering
StealFarmAnimal
StopGuardEntity
StopPrecipitation
SuspendAllEntities

T

U

Funktion Parameter Kurzbeschreibung Thema G L
UpdateBlocking ( _xStart, _yStart, _xSize, _ySize ) Aktualisiert das Blocking in dem Quadrat. Landschaft
UpgradeBuilding ( _building ) Startet den Ausbau eines Gebäudes. Gebäude

V

Funktion Parameter Kurzbeschreibung Thema G L
ValidateWeaponSlotIdx
VTuneLogicTurns

W

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· Zuletzt geändert: 02/04/2009 00:12 von marius94 (1383 views)