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Index (alphabetisch) der Funktionen in _G

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Parameter Kurzbeschreibung Thema G(lobal) L(okal)

A

Funktion Parameter Kurzbeschreibung Thema G L
ActivateFireplaceforBanditPack
ActivateLightningAfterSomeSeconds
ActivateMerchantForPlayersKnight _storeHouseID, _playerID Ermöglicht den „normalen“ Handel in allen Diplomatiestufen. Handel
ActivateMerchantPermanentlyForPlayer _storeHouseID, _playerID Ermöglicht den „permanenten“ Handel ohne Held in allen Diplomatiestufen. Handel
ActivateNeedForPlayer
ActivateNeedsAndRightsForPlayerByKnightTitle
ActivateNeedsForBuilding
ActivatePresentationMode
ActivateRespawnForCarnivores
ActivateRightForPlayer
ActivateSlaveLaborsOnBuilding
ActivateTechnology
ActivateTravelingSalesman _playerID, _offerTable, _duration Aktiviert den Schiffshändler inklusive der Angebote Handel
ActivateTutorialMarker
ActivateTutorialMarkerEx
AddEntertainerOffer _storeHouseID, _entertainerType Fügt ein EntertainerAngebot zu einem Händler hinzu Handel
AddFestivalBuffForPlayer
AddGood
AddGoodsToPlayer
AddGoodToTradeBlackList _playerID, _goodType Verhindert den Ankauf dieses Gutes durch diesen Player Handel
AddMercenaryOffer _storeHouseID, _amount, _type, _refreshRate Fügt ein SöldnerAngebot zu einem Händler hinzu Handel
AddOffer _storeHouseID, _amount, _goodType, refreshRate Fügt ein WarenAngebot zu einem Händler hinzu. Handel
AddQuestMerchant
AddResourcesToPlayer _goodType, _amount, _playerID Fügt angegebene Resourcen zum Lagerbestand eines Players hinzu
AddRights
AIPlayerProfile_City
AIPlayerProfile_Viking
AIPlayerProfile_Village
AIProfile_Skirmish
AIScriptHelper_GetEntityID
AIScript_DebugMessage
AIScript_FindOuterrimInSamePlayerSector
AIScript_SpawnAndAttackCity
AIScript_SpawnAndCreateArmy
AIScript_SpawnAndProtectArea
AIScript_SpawnAndRaidSettlement
AISkirmish_AIDefendArmyNeedsBowmen
AISkirmish_AIDefendArmyNeedsSwordmen
AISkirmish_AIOnTerritoryOwnershipChanged
AISkirmish_Attack
AISkirmish_AttackWithCatapults
AISkirmish_CaptureOutpost
AISkirmish_GetEnemyTerritoriesCloseToHomePosition
AISkirmish_UpdateClaiming
AISkirmish_UpdateStrength
AreCostsAffordable
Array_Append
AssaultTemplate_Loop
AttackMoveToPosition

B

C

Funktion Parameter Kurzbeschreibung Thema G L
CalculateTraitorAndPoints
Camera_InitParams
Camera_ToggleDefault
CampaignDialog_BackOnLeftClick
CampaignMap_FadeInCallback
CampaignMap_OnActionButtonLeftClick
CampaignMap_OnClicked
CampaignMap_OnMouseOut
CampaignMap_OnMouseOver
CampaignMap_PlayVideo
CampaignMap_ShowBGMap
CampaignMap_StartMapCallback
CampaignMap_StartMission
CampaignMap_Update
CampaignMap_Video_OnClicked
CanEntityReachTarget
CanGoodBeAdded
CanKnightBePromoted
CanPlaceByCosts
Cheats_ActivateNeed
Cheats_AddGoodsToOutStock
Cheats_AddGoodsToPlayer
Cheats_AddGoodsToSupermarket
Cheats_AddGoodToPlayer
Cheats_AddGoodToSupermarket
Cheats_AddLuxuryGood
Cheats_AddSpousesToPlayer
Cheats_CheatWife
Cheats_CheatWife_Helper
Cheats_CreateBattalionOnMousePositionForActiveGUIPlayer
Cheats_CreateEntityAtMousePositionForActiveGUIPlayer
Cheats_HurtEntity
Cheats_ModifyEarnings
Cheats_ModifyNeedState
Cheats_RemoveGoodsFromOutStock
Cheats_RemoveLuxuryGood
Cheats_SetBuildingOnFire
Cheats_ToggleFoW
CheckDiversityBuffForAllPlayers
CheckSpawnedMerchants
CheckTradeBuffsForAllPlayers
CityWillNotBecomeEnemyToThePlayer
CloseCampaignMap
CloseCreditsDialog
CloseCustomGameDialog
CloseDialog
CloseLoadDialog
CloseRequesterDialog
CloseSaveDialog
ColorGreen
ColorNone
ColorRed
ColorYellow
ComputePrice
ConvertSecondsToString
ConvertTable
CreateBattalion
CreateDecorationObjectForPlayer
CreateEntertainmentNeed
CreateEntity
CreateKnightForPlayer
CreateMapTable
CreateQuest
CreateQuests
CreateSpousesForPlayer
CreateTechnologyKnightTitleTable
CreateTreasures
CreateWifeForCleaning
CustomGameDialog_CloseOnLeftClick
CustomGame_AddMaps
CustomGame_FillHeroComboBox
CustomGame_MapListOnSelectionChange
CustomGame_OnHeroListBoxSelectionChange
CustomGame_SelectKnight
CustomGame_SelectMap
CustomGame_StartMapCallback
CustomGame_StartMapCallback2
CustomGame_StartOnLeftClick
CustomGame_Update
Cutscene_SetText
Cutscene_SetTextRaw

D

Funktion Parameter Kurzbeschreibung Thema G L
DeActivateMerchantForPlayer _storeHouseID, _playerID Verhindert den Handel unabhängig von der diplomatischen Beziehung Handel
DeactivatePresentationMode
DeactivateTutorialMarker
DebugKeyBindings_Init
DeclareWar
DecreaseDiplomacyState
Defeated
DeleteQuestMerchantWithID
DeliveryTemplate_Loop
DescRegister
DestroyEntity _entity Zerstört die angegebene Entität Entitäten
DestroyQuestMarker
Dialog_OKOnLeftClick
DiplomacyMenu_Close
DiplomacyMenu_CreatePlayerButton
DiplomacyMenu_DiplomacyStateMouseOver
DiplomacyMenu_FilterFood
DiplomacyMenu_GetPlayerMainBuilding
DiplomacyMenu_GoToBuilding
DiplomacyMenu_MarkPlayerButton
DiplomacyMenu_OfferMouseOver
DiplomacyMenu_Player
DiplomacyMenu_SetDiplomacy
DiplomacyMenu_SetOffers
DiplomacyMenu_SetPortrait
DiplomacyMenu_ShowKnight
DiplomacyMenu_Tool_GetTrader
DiplomacyMenu_Tool_HideGoodOffer
DiplomacyMenu_Tool_IsPlayerVisible
DiplomacyMenu_Tool_ShowGoodOffer
DiplomacyMenu_Update
DiplomacyMenu_UpdateMultiplayerStatus
Diplomacy_GetDiplomaticEntityFromPlayerID
Diplomacy_GetRelationBetween
Diplomacy_GetRelationTo
DisableButton
DisableFireplaceforBanditPack
DisableFoW No Parameters Hebt den Nebel des Krieges auf der ganzen Karte Testen
DisableFoWAfterSomeSecondsWhenThiefHasStolenInformation
DisplayCoA
DisplayLoadBottomButtons
DisplaySettlerTask
DiversityBuffs_ResourceAddedToPlayerStock
DoesNeededNumberOfSettlersForKnightTitleExist
DoesPlayerHaveStrikers
DoesTradePartnerWantTheGood
DoNeededNumberOfDecoratedBuildingsForKnightTitleExist
DoNeededNumberOfGoodsForKnightTitleExist
DoNeededNumberOfRichBuildingsForKnightTitleExist
DoNeededSpecialBuildingUpgradeForKnightTitleExist
DoNotActivateOutlawScripForPlayer
DoNotStartAIForPlayer
DoVideoOptionResolutionChangedCountdown
DoWeatherAnim

E

Funktion Parameter Kurzbeschreibung Thema G L
EGUIX_ApplicationCallback_Feedback_ButtonClicked
EGUIX_ApplicationCallback_Feedback_KeyStroke
EnableButton
EnableFoW
EndJob
EndStatisticGetBuildingsDestroyed
EndStatisticGetCityReputation
EndStatisticGetGoldEarned
EndStatisticGetGoodsBought
EndStatisticGetGoodsGathered
EndStatisticGetGoodsProduced
EndStatisticGetKnightScore
EndStatisticGetKnightsDefeated
EndStatisticGetKnightUsed
EndStatisticGetMaxSettlers
EndStatisticGetMaxSpouses
EndStatisticGetMercenariesHired
EndStatisticGetMilitaryScore
EndStatisticGetPrestigePoints
EndStatisticGetProductionScore
EndStatisticGetSettlersScore
EndStatisticGetStrikers
EndStatisticGetTitleGained
EndStatisticGetTotalScore
EndStatisticGetUnitsKilled
EndStatisticGetUnitsProduced
EndStatistic_CityReputation
EndStatistic_EntityKilled
EndStatistic_KnightAbilityStarted
EndStatistic_NewSpouses
EndStatistic_NewStriker
EndStatistic_ResourceAddedToPlayerStock
EndStatistic_SettlerSpawned
EndStatistic__KnightTitleChanged
EnemySoldiersNearMarketplaceBuffHandler
EventQuest_Loop
EventSystem_Add
EventSystem_AddForPlayers
EventSystem_AddList
EventSystem_AddQuestToQuestTable
EventSystem_AddRawToQuestTable
EventSystem_CheckConditions
EventSystem_FindEntry
EventSystem_FindEntryFromQuest
EventSystem_GetEventByName
EventSystem_GetEventByQuestType
EventSystem_GetEventForQuest
EventSystem_GetQuestForEvent
EventSystem_InitEvent
EventSystem_Launch
EventSystem_LaunchQuest
EventSystem_Loop
EventSystem_OnEntityKilled
EventSystem_PlayerHasAQuest
EventSystem_Process
EventSystem_QuestFailure
EventSystem_QuestSuccess
EventSystem_RemovePlayers
EventSystem_RemoveQuestFromTable
EventSystem_Unlock
EventSystem_UnlockEvents
Event_AddAnimalPlague
Event_AddLightning
Event_AddLocust
Event_AddPlague

F

G

Funktion Parameter Kurzbeschreibung Thema G L
GameCallback_AIDefendArmyNeedsBowmen
GameCallback_AIDefendArmyNeedsSwordmen
GameCallback_AIOnArmyDisbanded
GameCallback_AIOnClaimCompleted
GameCallback_AIOnClaimFailed
GameCallback_AIOnTerritoryOwnershipChanged
GameCallback_AITraceGoal
GameCallBack_AI_TraceMessage
GameCallback_BuildingDestroyed
GameCallback_Camera_CalculateZoom
GameCallback_Camera_GetBorderscrollFactor
GameCallback_Camera_MoveCameraToPosition
GameCallback_ChannelChatBroadcastMessageReceived
GameCallback_ChannelChatChannelJoined
GameCallback_ChannelChatChannelJoinFailed
GameCallback_ChannelChatChannelJoinFailedDoesNotExist
GameCallback_ChannelChatChannelJoinFailedFull
GameCallback_ChannelChatChannelLeft
GameCallback_ChannelChatChannelListUpdated
GameCallback_ChannelChatChannelMemberJoined
GameCallback_ChannelChatChannelMemberLeft
GameCallback_ChannelChatMemberListUpdated
GameCallback_ChannelChatWhisperMessageReceived
GameCallback_ChatMessageNormal
GameCallback_ChatMessageReceived
GameCallback_ChatMessageWhisper
GameCallback_CityLevelUpgradeFestivalEnded
GameCallback_CityLevelUpgradeFestivalStarted
GameCallback_CloseNPCInteraction
GameCallback_CommandInterpreterResult
GameCallback_CreateKnightByTypeOrIndex
GameCallback_DEBUG_AddNote
GameCallback_Disconnected
GameCallback_EndOfMonth
GameCallback_EntityCaptured
GameCallback_EntityDiscovered
GameCallback_EntityHurt
GameCallback_EntityKilled
GameCallback_Escape
GameCallback_FarmAnimalChangedPlayerID
GameCallback_FatalMPError
GameCallback_Feeback_BuildingDestroyed
GameCallback_Feedback_AddCityWorkerMissingResourceGood
GameCallback_Feedback_AddOuterRimWorkerMissingResourceGood
GameCallback_Feedback_AddSettlerMissingNeedGood
GameCallback_Feedback_BanditsCampDestroyed
GameCallback_Feedback_BuildingAutomaticallyUpgraded
GameCallback_Feedback_BuildingBurnedDown
GameCallback_Feedback_BuildingCeasesToBurn
GameCallback_Feedback_BuildingKnockedDown
GameCallback_Feedback_DepotLimitReached
GameCallback_Feedback_EndOfMonth
GameCallback_Feedback_EntertainerCartReturned
GameCallback_Feedback_EntityCaptured
GameCallback_Feedback_EntityDiscovered
GameCallback_Feedback_EntityDrowned
GameCallback_Feedback_EntityHurt
GameCallback_Feedback_EntityKilled
GameCallback_Feedback_EventSetPlayerColorDataProcessed
GameCallback_Feedback_FarmAnimalChangedPlayerID
GameCallback_Feedback_FarmAnimalOutOfRange
GameCallback_Feedback_GainedCollect
GameCallback_Feedback_GathererCannotFindResource
GameCallback_Feedback_GoldCartReturned
GameCallback_Feedback_GoldPlundered
GameCallback_Feedback_GoodCartArrived
GameCallback_Feedback_KnightTitleChanged
GameCallback_Feedback_MatchResultsSubmitted
GameCallback_Feedback_MerchantDiscovered
GameCallback_Feedback_MineAmountChanged
GameCallback_Feedback_NeedCriticalAtBuilding
GameCallback_Feedback_NewCouplesAfterFestival
GameCallback_Feedback_NoHarvestableEntityInFarmRange
GameCallback_Feedback_NoKnockDownDueToStrike
GameCallback_Feedback_NoPathFound
GameCallback_Feedback_NothingToPlunder_NoBuilding
GameCallback_Feedback_NothingToPlunder_NoGold
GameCallback_Feedback_NumberOfWorkersIncreased
GameCallback_Feedback_OnBuildingBurning
GameCallback_Feedback_OnBuildingConstructionComplete
GameCallback_Feedback_OnBuildingUpgradeFinished
GameCallback_Feedback_OnKnightComatose
GameCallback_Feedback_OnNewBeggar
GameCallback_Feedback_OnSermonFinished
GameCallback_Feedback_OnTechnologyResearched
GameCallback_Feedback_OnThiefStealBuilding
GameCallback_Feedback_PlayerBuffsChanged
GameCallback_Feedback_PlayerLeft
GameCallback_Feedback_PlayerLost
GameCallback_Feedback_PlayerStateChanged
GameCallback_Feedback_PredatorsAttackedLivestock
GameCallback_Feedback_PredatorsStoleOutstock
GameCallback_Feedback_RemoveCityWorkerMissingResourceGood
GameCallback_Feedback_RemoveOuterRimWorkerMissingResourceGood
GameCallback_Feedback_RemoveSettlerMissingNeedGood
GameCallback_Feedback_ResourceCartArrived
GameCallback_Feedback_ResourceDiscovered
GameCallback_Feedback_SettlerFlees
GameCallback_Feedback_SettlerSpawned
GameCallback_Feedback_SoldiersConverted
GameCallback_Feedback_StartGuarding
GameCallback_Feedback_TaxCollectionFinished
GameCallback_Feedback_TaxCollectorCannotReachTreasury
GameCallback_Feedback_TaxCollectorRaided
GameCallback_Feedback_TerritoryOwnershipChanged
GameCallback_Feedback_ThiefDeliverEarnings
GameCallback_Feedback_ThiefDeliverInformations
GameCallback_Feedback_ThiefDetected
GameCallback_Feedback_TradeGatheringFailed
GameCallback_Feedback_TreasuryLimitReached
GameCallback_Feedback_WorkerDiedOfIllness
GameCallback_Feedback_WorkerStarved
GameCallback_FulfillTribute
GameCallback_GameConfigFinished
GameCallback_GameSpeedChanged
GameCallback_GetCityReputation
GameCallback_GetPlayerMorale
GameCallback_GetTaxAmountForBuilding
GameCallback_GoodsSendDuringQuest
GameCallback_GUI_AfterBuildingPlacement
GameCallback_GUI_AfterBuildingPlacementFailed
GameCallback_GUI_AfterRoadPlacement
GameCallback_GUI_AfterRoadPlacementFailed
GameCallback_GUI_AfterWallGatePlacement
GameCallback_GUI_AfterWallGatePlacement_Failed
GameCallback_GUI_AfterWallPlacement
GameCallback_GUI_AfterWallPlacementFailed
GameCallBack_GUI_BuildRoadCostChanged
GameCallback_GUI_ConstructBuildAbort
GameCallback_GUI_ConstructRoadAbort
GameCallBack_GUI_ConstructWallAbort
GameCallBack_GUI_ConstructWallSegmentCountChanged
GameCallBack_GUI_ConstructWallSegmentEndTurret
GameCallBack_GUI_ConstructWallSegmentStartTurret
GameCallback_GUI_DeleteEntityAbort
GameCallback_GUI_DeleteEntityStateBuilding
GameCallback_GUI_DeleteStateInvalidClick
GameCallback_GUI_EntityIDChanged
GameCallback_GUI_PlacementState
GameCallback_GUI_SelectionChanged
GameCallback_GUI_StateChanged
GameCallback_GUI_Street_Started
GameCallback_GUI_Wall_Started
GameCallback_HandleMPErrors
GameCallback_HideLoadScreen
GameCallback_InitLoadScreen
GameCallback_InitMPResources
GameCallback_InitVictoryCondition
GameCallback_KnightAbilityStarted
GameCallback_KnightAbilityUsed
GameCallback_KnightBardBegin
GameCallback_KnightBardEnd
GameCallback_KnightHealBegin
GameCallback_KnightHealEnd
GameCallback_KnightTitleChanged
GameCallback_LoadScriptFiles
GameCallback_LocalLoadScriptFiles
GameCallback_LocalOnGameStart
GameCallback_LocalOnMPGameStart
GameCallback_LocalRecreateGameLogic
GameCallback_LocalScriptLoadedFirstTime
GameCallback_LocalSetDefaultValues
GameCallback_LocalSetRallyPoint
GameCallback_MPError
GameCallback_NewGame
GameCallback_NewStriker
GameCallback_NPCInteraction
GameCallback_NPCReset
GameCallback_ObjectInteraction
GameCallback_OnBuildingBurning
GameCallback_OnBuildingConstructionComplete
GameCallback_OnBuildingUpgradeFinished
GameCallback_OnGameStart
GameCallback_OnKnightComatose
GameCallback_OnMouseOut
GameCallback_OnMPGameStart
GameCallback_OnNPCInteraction
GameCallback_OnObjectInteraction
GameCallback_OnThiefDeliverEarnings
GameCallback_OnThiefDeliverInformations
GameCallback_OnThiefStealBuilding
GameCallback_OnUpgradeLevelCollapsed
GameCallback_OpenLoadScreen
GameCallback_PlayerLeft
GameCallback_PlayerLost
GameCallback_PredatorsStoleOutstock
GameCallback_QuestSytemBehavior_GetNumberOfParameter
GameCallback_QuestSytemBehavior_GetParameterName
GameCallback_QuestSytemBehavior_GetParameterType
GameCallback_QuestSytem_GetBehaviorDescriptionByName
GameCallback_QuestSytem_GetBehaviorName
GameCallback_QuestSytem_GetBehaviorTypeByName
GameCallback_QuestSytem_GetNumberOfBehaviors
GameCallback_RecreateGameLogic
GameCallback_RegularFestivalEnded
GameCallback_RegularFestivalStarted
GameCallback_ReportAttackEnd
GameCallback_ReportAttackEndCondition
GameCallback_ReportAttackStart
GameCallback_ResourceAddedToPlayerStock
GameCallback_ResourceDiscovered
GameCallback_SaveGameFailed
GameCallback_SessionLeft
GameCallback_SetDefaultValues
GameCallback_SetMOTD
GameCallback_SetSoldierPaymentLevel
GameCallback_SettlerFlees
GameCallback_SettlerSpawned
GameCallback_SetTraitorType
GameCallback_SpouseGone
GameCallback_StopWaitingForPlayers
GameCallback_Street_Placed_Global
GameCallback_Street_Placed_Local
GameCallback_TaxCollectionFinished
GameCallback_TerritoryOwnershipChanged
GameCallback_TerritoryVisible
GameCallback_TradeGatheringFailed
GameCallback_UpdatePrestigePoints
GameCallback_UserSetDefaultValues
GameCallback_WaitingForPlayers
GameCallback_Wall_Placed_Global
GameCallback_Wall_Placed_Local
GenerateMercenaryQuestMP
GenerateMercenaryQuestSP
GenerateTravelingSalesManOffersForMonth
GenerateVictoryDialog
GetAmountOfGoodInOutStockOfCastle
GetAmountOfGoodsForTrading
GetBanditMilitaryTypesForClimateZoneForCurrentMap
GetBehaviorTemplateByName
GetBuildingIDAlsoWhenWorkerIsSelected
GetClimateEntityName
GetDiplomacyState
GetDiplomacyStateFromValue
GetEntityId
GetEntityPositionAndPutItInATable
GetEntityTypeForClimatezone
GetHeader
GetID (return: _entityID) _entity Gibt EntitätenID von ScriptName oder EntitätenID zurück, nichtexistente ScriptNamen geben „0“ Entitäten
GetKeyAndTableForSpokenText
GetKnightActor
GetKnightTypeIDForMPGame
GetMessageTextForCustomQuest
GetMPValidKnightNames
GetMPValidPlayerColors
GetMPValidResourceModificators
GetMPValidVictoryConditions
GetName
GetNameOfDiplomacyState
GetNameOfKeyInTable
GetNumberOfGoodsOfPlayerInGoodCategory
GetNumberOfStrikersOfPlayer (return: _numberOfTerritories) _playerID Ermittelt die Anzahl der Territorien des angegebenen Spielers
GetNumberOfTerritoriesOfPlayer
GetNumberOfWorkCyclesThatCanBeDoneAtBuilding
GetPlayerCategoryType
GetPlayerEntities
GetPlayerGoodsInSettlement
GetPlayerMoral
GetPlayerName
GetPlayerNameDependingOnTerritoryStorehouseIsIn
GetPlayerPaymentLevelForSoldiers
GetPlayerResources
GetPlayerResourcesLimit
GetPosition
GetRandom
GetSliderValue
GetTerritoryIDByName
GetTerritoryName
GetTerritoryUnderEntity
GetTitle
GetTraitorAndSaveItToGlobalValue
GetUpgradeCategoryForClimatezone
GetVideoOptionCountdownValue
GlobalGetTraitor
GlobalStartSeasonChange
GUI_Message
GUI_Note

H

I

J

K

Funktion Parameter Kurzbeschreibung Thema G L
KeyBindingsDev_Init
KeyBindings_AbortChatMessage
KeyBindings_ActivateNeed
KeyBindings_AddGoodsToHeadquarters
KeyBindings_AddGoodsToOutStock
KeyBindings_AddGoodsToSupermarket
KeyBindings_AddGoodToHeadquarters
KeyBindings_AddGoodToSupermarket
KeyBindings_AddOrRemoveLuxuryGood
KeyBindings_BuildingStartStop
KeyBindings_BuildingUpgrade
KeyBindings_BuildLastPlaced
KeyBindings_BuildStreet
KeyBindings_BuildTrail
KeyBindings_CheatWife
KeyBindings_CreateBattalionOnMousePositionForActiveGUIPlayer
KeyBindings_CreateEntityAtMousePositionForActiveGUIPlayer
KeyBindings_DbgBindErrorFunctions
KeyBindings_DbgCppException
KeyBindings_DbgError
KeyBindings_DbgException
KeyBindings_DbgPureVirtualFunctionCall
KeyBindings_DbgStackOverflow
KeyBindings_EnableDebugMode
KeyBindings_HurtEntity
KeyBindings_JumpMarketplace
KeyBindings_KnockDown
KeyBindings_LoadGame
KeyBindings_MenuDiplomacy
KeyBindings_MenuProduction
KeyBindings_MenuPromotion
KeyBindings_MenuWeather
KeyBindings_MilitaryAttack
KeyBindings_MilitaryStandGround
KeyBindings_ModifyEarnings
KeyBindings_ModifySettlerState
KeyBindings_OpenInGameMenu
KeyBindings_RemoveGoodsFromOutStock
KeyBindings_SaveGame
KeyBindings_SendThiefDeliverToCastle
KeyBindings_SetBuildingOnFire
KeyBindings_StartChat
KeyBindings_StopGuard
KeyBindings_StopOperating
KeyBindings_ToggleClock
KeyBindings_ToggleDebugOutput
KeyBindings_ToggleFOW
KeyBindings_ToggleGameSpeed
KeyBindings_ToggleMusic
KeyBindings_ToggleOnScreenInformation
KeyBindings_ToggleOutstockInformations
KeyBindings_TogglePause
KeyBindings_ToggleRights
KeyBindings_ToggleSound
KeyBindings_ToggleSoundAtmoSets
KeyBindings_ToggleThroughMilitaryUnits
KeyBindings_Victory
Keybinding_CreateDecorationObjectForPlayer
Keybinding_PresentationStartLighting
KillThiefesAfterASecondThatTheyEnteredTheCathedral

L

M

N

O

P

Q

R

S

Funktion Parameter Kurzbeschreibung Thema G L
SaveButtonPressed
SaveDialog_CloseOnLeftClick
SaveDialog_CreateSaveName
SaveDialog_DeleteOnLeftClick
SaveDialog_FileListOnSelectionChanged
SaveDialog_HoldGameState
SaveDialog_OnReturn
SaveDialog_SaveFile
SaveDialog_SaveOnLeftClick
SaveDialog_SearchFilename
SaveDialog_ValidateFilename
SaveTraitorToGlobalValue
ScriptCallback_CloseObjectInteraction
ScriptCallback_Feedback_EndOfMonth
ScriptCallback_Feedback_EnemiesOnMarketplace
ScriptCallback_Feedback_NewTechnologyLimit
ScriptCallback_Feedback_NumberOfWorkersIncreased
ScriptCallback_Feedback_SpecialBuildingDamaged
ScriptCallback_ObjectInteraction
ScriptCallback_OnThiefDeliverInformations
ScriptCallback_OnThiefStealBuilding
SendMarketerToPlayer
SendResourceMerchantToPlayer
SendVoiceMessage
SetDiplomacyState
SetFaderAlpha
SetFriendly
SetGDBValueFromSlider
SetHostile
SetIcon
SetKnightTitle
SetNeutral
SetPlayerDoesNotBuyGoodsFlag _playerID, _flag Steuert den kompletten Ankauf eines Players Handel
SetPlayerIcon
SetPlayerMoral
SetPlayerPaymentLevelForSoldiers
SetPortraitWithCameraSettings
SetSliderLimit
SetSliderValue
SetSliderValueFromGDB
SetThresholdsForCityBuildingID
SetUiMaterial
SetUiMaterial_buttons
SetupDiplomacyStatesFromLogic
SetupNPCPlayerHeadsAndName
SetupNPCQuests
SetupOutlaws
SetupPlayer
ShakeCamera
ShowCampaignMap
ShowCloseUpView
ShowInGameUi
ShowMissionTimer
ShowQuestMarker
ShowUiUpate
SimpleJobWrapper
SingleplayerVictoryCondition
SpawnFromType
SpawnMilitaryEntities
StartEventMusic
StartKnightsPromotionCelebration
StartKnightVoiceForActionSpecialAbility
StartKnightVoiceForPermanentSpecialAbility
StartMissionEntityCounter
StartMissionGoodCounter
StartMissionGoodOrEntityCounter
StartMultiplayer
StartPresentation
StartSeasonChange
StartSimpleHiResJob
StartSimpleJob
StartStorm
Startup_Diplomacy
Startup_Player
Startup_StartGoods
StopBattalion
StopEventMusic
StopIntroVideo
StoreAspectRatio
StoreResolution

T

U

V

W

Funktion Parameter Kurzbeschreibung Thema G L
Wrapped_GetStringTableText

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· Zuletzt geändert: 06/04/2009 00:23 von netsurfer (2367 views)